Ability notes

Date: 2019-08-04 02:11 am (UTC)
aziraphlail: (Default)
From: [personal profile] aziraphlail
↠ Aziraphale won’t be immortal; he’ll be effectively human, tied to his physical form, and required to eat, sleep, etc., as with other immortal/ageless rifters. He can be immune to common illnesses but will still be affected by the Blight and any effects in plots we specify ignore immunity. If he’s killed, he’ll be really dead!

↠ His ability to affect reality in any way will have the same general line-of-sight and range requirements as native magic, as well as approximately the same potential area of effect. So he can clean a suit he’s looking at, but he can’t clean a suit in Antiva unless he goes there personally, and he can’t clean the entire fortress.

↠ He won’t be able to conjure or create life or living/functional bodies. Any healing of himself or others will have the same limitations as native healing magic.

↠ He won’t be able to step outside of or otherwise manipulate time, and he won’t be able to directly influence anyone else’s thoughts or actions. E.g., he can’t miracle someone into forgetting something, tripping for no reason, or confessing during an interrogation. But he can miracle up a distraction to encourage forgetfulness, or a banana peel to slip on.

↠ He won’t be able to summon or conjure any electronic/powered objects—he can try, but they’ll come out wrong and completely nonfunctional attempts at approximating the idea, like trying to summon a television actually summoning a glass box full of paintings, or trying to summon a jackhammer summoning a hammer that’s labeled JACK—and anything he does conjure out of thin air will only last as long as he’s devoting attention and energy to keeping it around.

↠ Miracles (or “miracles,” in Thedas) that have clear native equivalents will in general be much easier to accomplish: if it would be a miracle for a fire to start and cause a distraction, that will be easy for him to do, since native magic includes fire creation. Doing anything that doesn’t have a native equivalent will require significant energy and be taxing/draining, to the extent that he should only be doing it once per plot/event at most.

↠ Sometimes things just won’t work! You can roll for whether or not things work in your personal threads if you want to, but mostly this will matter in mod plots (and other players’ plots) where he would otherwise potentially be able to single-handedly fix everything or make other people’s efforts redundant; in those cases, we might just say he won’t be able to do something.

↠ In general, we don’t want to impose too many restrictions because we understand that most of what he does is just sort of fun and small in scope, instead of solving major problems. But given the vagueness of his power set and the absence of the canon pressure to not perform miracles because he might get into trouble, he has the potential to be very overpowered. So if you do want to do something that’s substantially different in type or scale from the examples you’ve already provided, and the spirit of things in general—and especially if you want to do something that would potentially have a large impact on the plot (“it would be a miracle for this adversary to just go away,” as an extreme example)—please check in with us first. Given how undefined his abilities are, we may need to impose other limits or boundaries for things that you and we haven’t thought of yet.
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